Support added for HDR Light Studio area lights. Updated for compatibility with HDR Light Studio 5.3īug 1154 - Dragging Lat / Long Sliders in HDRLS, slow HDRI map updates has been fixed.īug 1232 - Fixed issue when starting HDRLS with an embedded project, the initial lighting didn't match until a change was made.īug 1005 - Fixed HDRLS crash on exit when referencing Alembic file Performance improvements when using RenderMan. V-Ray area lights are now correctly scaled using U and V size parametersįixed broken Alpha on Maya V-Ray area lightsĪ fix so that RenderMan is now supported on OSX as well as Windows and Linux. Support added for new area light advanced rotations and light handleīug 1204 - Fixed bug with Octane Renderer where Show/Hide for area lights does not affect the IPRīug 1517 - Fixed probems due to using Multiple Environment Hooksīug 1424 - Fixed issue where invalid characters in Area Light name causes the IPR renderer to stop responding HDR Light Studio Production Render content was output in the wrong file format. HDR Light Studio 5.4.1 fixes a bug with Maya/Arnold. Updated workflow - hook creation for renderers, Maya IPR image hosted in HDR Light Studio Render View Huge interface update, replacing HDR Light Studio connection panel with shelf buttons.īug 1732: Maya/Arnold - area lights are not hidden when solo'd or turned off in HDRLS RenderMan 21 & 22 will both be referred to as RenderMan.Ĭhanges to support updated API in newer HDRLS. RenderMan 20 and older will be referred to as RenderMan Legacy HostPreset namings for RenderMan are changing to Maya/Octane: Fixed a potential crash issue when starting the Octane IPR in Maya via HDR Light Studio. Maya/Octane: Later release of Octane broke HDR Light Studio compatibility. Tested against: Redshift 2.6.51, V-Ray 4.30.001, Octane 2019.1.5 - 15.14, RenderMan 23.1, Arnold 4.0.1īug fix: Maya / Octane: Area Light Alpha not appearing correctlyįixed LightPaint inaccurate in V-Ray Render View inside HDRLSįixed issues with VRay VFB not hiding/reloading/restarting properly.įixed issues with ReSync'ing the Arnold FrameBuffer.įixed issue with Maya not refreshing its environment hooks before Starting the Connection.įixed issues with not handling switching of the Maya scene when HDRLS is running.įixed a bug resulting in duplicated area lights caused by a change in Arnold 3.1.1 Support added for Maya 2020, supporting: Redshift, V-Ray, Octane, Renderman and Arnold This allows users to use HDR Light Studio with their connection who were having technical difficulties due to macOS ignoring our environment variable. On macOS, if HDR Light Studio environment variable is not found/work/set then default install location used to find HDR Light Studio main app. Maya 2023 plug-in released - Plug-in build 2022.0404 Plug-in updates were required as a result of this.įixed a bug related to exporting your scene without panel having focus.įixed Pause/Start Start/Start buttons not saving the project data. HDR Light Studio has moved to using a new version of QT. Maya 2024 support - Adding Python 3.10 into the Maya installer.Īdded support for Area Light spread - Arnold, Renderman, Redshift, and V-Ray. The process of shading and lighting setup has also been dramatically accelerated with new lighting tools, including the robust re-rendering technology used in Cars 2 and Brave as well as progressive ray-traced re-rendering for rapid look development.Release Notes | Known Issues Release Notes With these new features, artists can maximize today’s high performance multi-core architectures to create photorealistic images with minimal setup within the user interface of Maya. RenderMan Studio 4.0 also introduces the latest rendering technology developed for the forthcoming RenderMan Pro Server 17.0, and showcases significant advancements in ray tracing for multi-bounce global illumination and ray-traced subsurface scattering, including a system of physically plausible shaders directly integrated into Maya and the Slim shader editor. This major product consolidation sets the stage for the impending release of RenderMan Studio 4.0, which will provide Maya artists and Technical Directors with the latest tools to setup scene data, lighting, and shader assets for film-quality final rendering. EMERYVILLE, CA - Pixar Animation Studios announced that RenderMan for Autodesk Maya is to be combined with RenderMan Studio as a single premium software solution at the new price of $1,300 including a fully functional embedded renderer.
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